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TOYS/GAMES
3-UP BOARD GAME
Outwit your opponents by anticipating their future moves. Move aggressively so you won't be forced into a defensive position. Win by stacking your pieces three high!
098988827
Price: $25.00

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ANAXI
Connecting Words in Surprising Ways During a round, draw 3 Anaxi Word Cards and overlap them. All players work at the same time and have 1 minute to write down as many people, places or things that share overlapping qualities. Players with original and unique answers score points.
000010009
Price: $21.99

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ARRAY
Array is a game where players compete to place the highest number of multi color cards into connecting patterns. Special slice and splice moves enable more cards to be played in each turn. Action cards allow players to shake up the game by following instructions to Splatter and Slam their opponents (to give more cards & points)
000010013
Price: $14.99

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ARRAZZLES UNDER THE SEA
Arrazzles® Under the Sea is the first in a new series of building toys modeled after Arrazzles®, the multi-award winning, art-inspired building toy, launched by Funnybone Toys in 2013. Arrazzles cards have 5 different patterns of slots that let you create awesome 3D arrangements!
000010010
Price: $19.99

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BANDU
Bandu is a classic in tactical competence games. Four rules variations are included with the game, with the aim of all four being to build a tower. The sack contains different wooden pieces (e.g. egg, ring, pine tree, quad) as well as a small bag of jewels for the auction variation of the game. One might end up paying many jewels to avoid building an especially difficult element. Gambling and bluffing abilities are needed as well as building competence and strategic talent. A game with endless building possibilities, it's a challenge for steady hands and shaky suspense for clever tacticians.
000010083
Price: $55.00

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BOHNANZA
Ever imagined you were a bean farmer. Sure, who hasn't. You got your red beans, your green beans, your black-eyed beans, your coffee beans. But where to plant them. In this card game, smart sowing lets you reap big rewards. Plant the beans you do want, and trade the beans you don't want to the other players. Adding to the realism of the game, the one who ends up with the most money wins. Comes with 154 Bean Cards, 7 Third Bean Field Cards and a rule booklet. Imported from Germany. For 2 to 7 players.
000010310
Price: $22.00

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CARTOON NETWORK CROSSOVER CRISIS
What kind of craziness ensues when cartoon worlds collide? Cartoon Network's baddest adversaries are loose and it's up to you to stop them. Play as your favorite heroes from Cartoon Network's past and present hit shows: Adventure Time, The Amazing World of Gumball, Clarence, Courage the Cowardly Dog, Dexter's Laboratory, Johnny Bravo, Regular Show, Samurai Jack, and Steven Universe to take them down! Every main deck card is unique and brimming with Cartoon Network fan service!
000010316
Price: $39.95

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CASTLE FLUTTERSTONE
Quick! Into the old stone castle! An exciting race for the Magic Cup is about to start in Castle Flutterstone, but beware as the mysterious ruins are littered with obstacles and odd surprises. With a little luck and some skill with flapping bats to the right places, children will find the fastest route to their destination. Players take turns using the "catapult" to launch cloth bats at the game board. Depending on where the bat lands, the active player may move 1-2 spaces. If they land in the moat, they must take a Ghost card. The Ghost cards have various effects that can either help the player, or hinder their progress. The first player that is able to get to the top of the castle wins the game, and gets the golden bat trophy!
000010079
Price: $37.00

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CAT TOWER
In Cat Tower, you’ll compete against friends to be the first to stack your hand of cats onto the central Cat Tower! Each player receives a starting hand of seven cats, and, one-at-a-time, will first roll the die, then, depending on the results of the die, try to stack cards on the tower. But be careful, any time you topple the tower, you’ll be forced to take Cats back into your hand, setting you further away from claiming victory (and tasty fish)! The first player to empty their hand of cats is the winner! Let the player with the most cards left clean up & re-deal, because you’ll want to play again right away! Designer : Aza Chen Number of players : 3 - 6 Playing time : 15 Minutes Recommended ages : 4 +
000010317
Price: $19.95

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CUBU
Cubu where visual illusion leads to confusion as you try to follow number and color sequences. Watch out for the action cards that could disrupt your turn! Get to 100 points before the rest and you’ve won the CUBU challenge! Play Speed CUBU and really test your visual perception!
000010014
Price: $14.99

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DISRUPTUS
Disruptus asks players to look at objects and ideas and use different approaches — as determined by the roll of a die — to innovate. Disruptus™ draws inspiration from the very important practice of ‘disruptive thinking’. Disruptive thinking is one of the most powerful ways to innovate. It has been used to create ideas and objects like digital music, and car sharing programs. Disruptive thinking is looking at an object or idea and coming up with an entirely different way to achieve the same end. So, in the case of car sharing, the innovators looked at the car rental industry and came up with a new approach that ‘disrupted’ the old conventional method.
000010006
Price: $24.99

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DREAMS
Dreams is a game of perception and intuition with 72 large cards illustrated by eight different artists. In each round, four pictures are revealed. The players are gods who transfer one of these images onto the night sky as a new constellation of stars. Which one is transferred is determined in such a way that all players but one know the picture in question. The one who doesn't know which picture was chosen tries to remain undetected during the round. Star by star, the players now transfer the picture onto the night sky (i.e., the central mat) until all stars are placed. There is a good chance that different players will emphasize different aspects of the picture in question. After the placement phase, the "Gods" try to detect the "ignorant" player, while the ignorant player tries to name the picture that was chosen. The right balance between keeping the imposter in the dark and not giving the regular players cause for suspicion has to be struck... Designer : Olivier Grégoire Number of players : 3-6 Playing time : 30 minutes Recommended ages : 10+
000010335
Price: $47.00

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GEOPUZZLE EUROPE
From Afghanistan and Belgium to Venezuela and Zimbabwe, GeoPuzzles make learning geography fun! Each Geopuzzle has pieces shaped like countries, and helps to build fine motor, cognitive, language, and problem-solving skills. GeoPuzzle Europe has 58 pieces, and is a jumbo-sized 19 x 16 inches. Made in Germany from recycled materials. Ages 4 and Up.
000010015
Price: $17.00

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GEOPUZZLE LATIN AMERICA
From Afghanistan and Belgium to Venezuela and Zimbabwe, GeoPuzzles make learning geography fun! Each Geopuzzle has pieces shaped like countries, and helps to build fine motor, cognitive, language, and problem-solving skills. GeoPuzzle Latin America has 50 jumbo-sized pieces, and is 16 x 19 inches. Ages 4 and up. Made in Germany from recycled materials.
000010018
Price: $17.00

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GEOPUZZLE US AND CANADA
From Arizona and Alberta to Washington and Yukon, GeoPuzzle USA and Canada makes learning geography fun! Geopuzzle USA and Canada has pieces shaped like states and provinces, and helps to build fine motor, cognitive, language, and problem-solving skills. 69 jumbo-sized pieces, 17 x 17 inches. Ages 4 and up. Made in Germany from recycled materials.
000010087
Price: $17.00

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GEOPUZZLE WORLD
From Afghanistan and Belgium to Venezuela and Zimbabwe, multiple award-winning GeoPuzzles make learning geography fun! Each Geopuzzle has pieces shaped like countries, and helps to build fine motor, cognitive, language, and problem-solving skills. GeoPuzzle World has 68 pieces, with pieces shaped like individual countries and groups of countries. The outside of the puzzle forms a frame to keep the rest of the pieces, which are country-shaped, in place. GeoPuzzle World is a jumbo-sized 26 x 12.5 inches. Ages 4 and up. Made in Germany and USA from recycled materials.
000010019
Price: $17.00

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GEOTOYS GEOPUZZLE AFRICA
From Afghanistan and Belgium to Venezuela and Zimbabwe, GeoPuzzles make learning geography fun! Each Geopuzzle has pieces shaped like countries, and helps to build fine motor, cognitive, language, and problem-solving skills. GeoPuzzle Africa has 65 pieces, and is a jumbo-sized 17 x 17 inches. Made in Germany from recycled materials. Ages 4 and Up.
000010017
Price: $17.00

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GEOTOYS GEOPUZZLE ASIA
From Afghanistan and Belgium to Venezuela and Zimbabwe, GeoPuzzles make learning geography fun! Each Geopuzzle has pieces shaped like countries, and helps to build fine motor, cognitive, language, and problem-solving skills. GeoPuzzle Asia has 50 pieces, and is a jumbo-sized 19 x 16 inches. Made in Germany, Ages 4 and Up.
000010016
Price: $17.00

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GHOST BLITZ
A lightning fast shape and color recognition game that is sure to test the reflexes of kids, families and gamers alike. In Ghost Blitz, five wooden items sit on the table waiting to be caught: a white ghost, a green bottle, a cute grey mouse, a blue book, and a comfortable red chair. Each card in the deck shows pictures of two objects, with one or both objects colored the wrong way. With all players playing at the same time, someone reveals a card, then players grab for the "right" object - but which object is right?
000010084
Price: $21.00

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GLOOM
In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. Play horrible mishaps like Pursued by Poodles or Mocked by Midgets on your own characters, while trying to cheer your opponents' characters with marriages and other happy occasions. Printed on transparent plastic cards, Gloom features an innovative design by Keith Baker. Multiple modifier cards can be played on top of the same character card; since the cards are transparent, elements from previously played modifier cards either show through or are obscured by those played above them. You'll immediately and easily know the worth of every character, no matter how many modifiers they have. You've got to see (through) this game to believe it! The second edition includes sturdy new packaging, rules fixes, timing icons, reminder cards, and more; plus it's fully compatible with the first edition game and supplements. It's sure to delight even the most despondent Gloom fan!
000010313
Price: $28.95

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I CAN'T EVEN WITH THESE MONSTERS
I CAN’T EVEN is a series of card games that all share one rule: The player with the highest odd score wins! For example, if the game ended with players at 9, 16, 20, and 22 points, the player with 9 points would win! Each game is standalone or can be shuffled together. I Can't Even With These Monsters has 49 monster cards: Amalgam, Blob, Ghost, Ichthid, Mummy, Vampire, Werewolf, each appearing seven times.
000010311
Price: $27.50

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IDW GAMES GODFATHER A NEW DON
Control the streets to climb your way to the top in godfather: a new don. In this dice-rolling area control board game, players will play as heads of different families all battling for control of the city. Through the roll of your dice pool you'll send thugs to takeover different territories or hope to hit it by rolling the dice in Vegas. Each round one player will be able to demand favors from each other player at the table and those players will have to determine when to take the deal and when to refuse this offer as they compete to take over different boroughs. As your influence grows so do your options in this unique take on area control board games.
160584887
Price: $49.99

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JENGA THROW N GO
All the fun of Classic Jenga,® but now with a colorful twist!!! One of most eye catching Jenga® games ever sold! Get ready for more color and more complicated choices – whether you roll the die and have a simple move to pull out the purple block on the end....or a more challenging move with the blue block tightly sandwiched in the middle, forcing you to inch it out ever...so...s-l-o-w-l-y.
000010293
Price: $35.00

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MACHI KORO
Welcome to the city of Machi Koro, the Japanese card game that is sweeping the world! Armed only with your trusty die and a dream, you must grow the sleepy town of Machi Koro into the largest city in the region. You will need to collect income from developments, build public works, and steal from your neighbors coffers (just make sure they aren’t doing the same to you)! They say you can’t build Rome in a day, but Machi Koro will be built in under 30 minutes! Game Play Machi Koro is a fast-paced and light-hearted die-rolling, engine-building game for you and up to 3 friends. Machi Koro more than holds up to the massive worldwide hype it has garnered. It's the little game that packs a big wallop of fun in under 30 minutes. One round of Machi Koro and you'll defect from your country to take up permanent residence in this magical world.
000010294
Price: $27.95

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MANGROVIA
In Mangrovia, a light "gamer's game"/family game with a Caribbean mangrove setting, a clever role selection mechanism allows the players to choose two different bonuses/actions as well as the turn order in which they want these actions to be carried out - all by placing just one marker. Victory is achievable through a number of viable options, which guarantees high re-playability. The game is a fight over acquiring the best locations for your huts in this appealing and unspoiled landscape. If you manage to do so, you will become the rightful successor of the old chief and win the game. You gain Chief points by having the most huts (and the secondmost huts) along each of the eight divine paths monitored by the statues of Gods. Additional Chief points are earned by controlling sacred locations, by collecting amulets, and simply by building huts at lucrative spaces. The game board is built as a matrix system, with some spaces being part of two divine paths while other spaces belong to just one. The spaces that are part of two divine paths are obviously most tempting, but can you afford to build your huts there?
000010082
Price: $50.00

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MELVIN AND SIMON
Playing the classic memory game with these cards is a great way to explore the art of collage! Melvin (cat) and Simon (dog) are up to some antics in 24 different collage scene, including scuba diving, building a fort, and playing jazz!
000010011
Price: $16.99

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MY FIRST BOHNANZA
Whoever thinks that the classic Bohnanza game is something only for adults is completely wrong. Older children everywhere, who love planting, trading, and harvesting beans, already enjoy the game! With My first Bohnanza, even younger children will be able to learn the game in small steps. We introduce 10 new types of beans - just for kids - and they can begin their bean farmer journey earning gold coins.
000010309
Price: $22.00

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NAME CHASE HISTORICAL FIGURES
Did you know that the outlaw Jesse James sympathized with the South in the Civil War? Or that Golda Meir was her country's first ambassador to Moscow? These people have history! Play the game and guess who they are! Name Chase gives you 4 clues that start out vague and get specific. If your team members guess the famous name on the first clue, you earn 20 points. Guess it on the fourth REALLY specific clue, and you earn only 5 points. Be the first team to earn 300 points and win the game! Made in China, ages 12 and up.
000010088
Price: $16.00

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NAME CHASE MUSICAL ICONS
From ABBA to ZZ Top, Beethoven to the Beatles, Mahler to Muddy Waters, and Tchaikovsky to Tupac, Name Chase: Music Icons Edition will test your knowledge of, and widen your perspective on, the many realms of music endeavor. Players and teams try to name famous singers, bands, composers, and musicians given a series of clues. If you guess the name on the first and most challenging clue, you get 20 points. If you guess the name on the fourth and easiest clue, you get 5 points. The first team or player to 300 points wins the game!! Over 500 famous names! Made in China, ages 14 and up.
000010089
Price: $16.00

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PERSONALLY INCORRECT
Not only do you get to make up absolutely outrageous allegations, but you get to make them up about someone sitting right at your table! If you're playing with close friends - watch out! Inside jokes and embarrassing facts might just take center stage. Unlike similar games where the question reader is king and decides who handed over the best answer, all players except for the reader get to vote with the reader acting only as a tie breaker.
000010085
Price: $32.00

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PIGGYBACK BRIGADE
The merry trunk gang consists of seven multicolored piglets, who love nothing more than running through the meadows - on roads, which are so narrow that they cannot pass the other pigs - except, if they stand on top of one another! Naturally, they know how to do this, as they are not normal piglets, but genuine circus piglets! And even if they do not run a race, they gladly demonstrate acrobatic exercises or set up themselves in marvelous pyramids. After the board has been constructed, players' take turns rolling a special die numbering 1-4 and moves his pig based on the number he rolled. If a black number is rolled the player may get to take another turn. If you land on the same space as another pig you now move with the bottom piglets piggyback style. Once a player makes it to the end of the track is declared the winner.
000010080
Price: $25.00

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PYRAMID POKER
Pyramid Poker is a two-player design that consists of 54 wooden rectangular blocks, 52 of them with the standard card deck distribution (2-A in four suits) on one side and two of them with a pharaoh on one side. To set up the game, place all of the blocks face down and shuffle them. Each player then takes fifteen blocks and turns the blocks so that only they see what's on them. They take turns placing the blocks into a two-dimensional pyramid-shaped structure, again seeing only their blocks, then they take turns removing any one block from the pyramid and placing it into one of three poker hands that they're constructing. Each poker hand is competing against the one opposite it that's being built by the opponent. If a player draws a pharaoh, they draw three face-down blocks that weren't initially chosen, discard two of them, then add the third block to one of their poker hands. Once all the blocks have been removed, the player who wins two or three of the poker hands wins!
000010307
Price: $22.00

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SEQUENCE BOARD GAME
Be the first player to line up three of your pieces in a row. Easy, right? There's a catch: You can only move your pieces in numerical order, which turns a game of all-to-easy Tic-Tac-Toe into a challenging game that forces you to think like a chess master.
098988829
Price: $25.00

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SLAPZI
Who can match the fastest?! Contains 120 Picture Cards & 65 Clue Cards Simple instructions and instructions for alternative game play Develops dexterity, quick thinking, interaction
2501888
Price: $19.95

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SPECTRACUBE
30 COLOR CUBES • SO MANY GAMES Spectracube offers SIX different games, using a set of primary and a set of secondary color cubes. SPECTACULAR SHUFFLE Roll primary and secondary Spectracubes to create the highest scoring spectrum straights, pairs and 3 of a kind! Do you take the risk to roll again? GREEDY GRAB Be the quickest player to roll colors that match the center cubes and grab them! Roll again before other players and grab what’s left! YOU SCORE! There are so many ways to score in this game that you may think you’re way ahead of the competition! But watch out—a few quick rolls, and your competition could catch up! BLOTCH OUT! Try not to Blotch Out! Avoid the “Color Blotch” Spectracubes. Sound easy? Not so fast…You’ll learn a lot about chance in this game! RUMMY ROLL Quick eyes and fast rolls get you winning—as you place your Spectracubes into Rummy straights and sets! SPECTRA-SLAM! Roll the Spectra-Slam cubes to win. This game gets more intense as players approach the 15 point threshold to winning!
000010008
Price: $21.99

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SPECTRIX
Spectrix™ is a colorful take on the game of Rummy, played in multiple fast paced rounds. The object is to be the first player to get rid of all of the cards in your hand by placing them into color sequences based on the order of colors on the Spectrix™ guide card or into collections of the same color. Players who are left with cards at the end of each round are given points.
000010012
Price: $14.99

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SWITCH BOARD GAME
The objective is simple: Be the first player to arrange four of your game pieces in a two-by-two square. But winning this clever two-person game requires both a keen memory and cunning strategy.
098988828
Price: $25.00

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TOTEM
Let the Spirits guide your totems to victory! The goal of the game is to move your totems to the other side of the game board. Your moves can be blocked by existing grey forbidden spaces, other player’s totems, or a player designated forbidden space in one of the other four colors on the board.
000010118
Price: $22.00

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TOURIA
In Touria, Princess Tara has decided to marry – but not just anyone, of course. She expects a lot from her husband-to-be: Heroic deeds and precious gifts are a must. A group of bold adventurers set out to pit themselves against dragons, dig up gems from the haunted mines of the country – and make a good deal from time to time, since the father of the bride demands an appropriate price for his daughter's hand. Touria's dancing towers show the heroes the way, so the brave men and women go from one adventure to the next. Brave women? Of course – or have we forgotten to mention that Tara's handsome brother, Prince Talan, is also of marriageable age?
000010314
Price: $42.50

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TSURO
A beautiful and beautifully simple game of laying a tile before your own token to continue its path on each turn. The goal is to keep your token on the board longer than anyone else's, but as the board fills up this becomes harder because there are fewer empty spaces left... and another player's tile may also extend your own path in a direction you'd rather not go. Easy to introduce to new players, Tsuro lasts a mere 15 minutes and actually does work for any number from 2 to 8. Designer : Tom McMurchie Number of players : 2 - 8 Playing time : 15 - 30 Minutes Recommended ages : 8 +
000010333
Price: $32.95

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VIKINGS GONE WILD
Each turn in Vikings Gone Wild — a deck-building, resource management game based on the online real-time strategy game — players can either buy permanent buildings sitting in front of them (resource factories, resources containers, etc) or buy units, towers and special cards that improve their deck and offense/defense capacity. The only way to win is by successfully attacking each other, and each attack involves interesting bluffing mechanisms in which the attacker doesn't know the defense capacity of their opponent...
000010295
Price: $45.00

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VORTEX
The dynamic board is what makes Vortex special. The rotating towers allow you to move your colour 'routers' in your preferred direction while at the same time countermoveing the ‘routers’ of your opponents in the wrong direction, off course your opponents will do so as well. The unique concept of this game lies in the rotating towers. The basic game ‘Crossing’ has a very clear purpose, getting your pieces across the board. As long as you’re not in a minority position you may rotate the towers. The basic game can be played by two to six players and, due to its simple set off rules, this can be played at a very young age. A slightly more complex variant of this game ‘Crossing Advanced’ allows you to use ‘controllers’ to control the towers in other ways then by majority, this still can be played by two to six players. Two other possible varieties are ‘Solitary’ and ‘Cat & Mouse’, the first challenges you to (re)create order in chaos, at the second one the mouse tries to get passed the cats in order to get in the cupboard.
000010334
Price: $39.95

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WITCHES BREW
Use your wands to find out who gets to peek into the cauldron! Can the other players guess what you have turned into? This play-in-the-box game is full of great creative fun for children. Contains magic wands and a wonderful 3D cauldron. Everyone gets to play this game at the same time!
000010312
Price: $17.00

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WITS AND WAGERS DELUXE
Wits & Wagers Deluxe is the same great game with the same great price as Wits & Wagers, but with higher quality betting tokens, poker chips, dry erase pens, and betting mat. So out with the old and in with the new! Wits & Wagers Deluxe - the ultimate Wits & Wagers experience. Not a trivia buff? It doesn't matter! Each player writes a guess to a question such as "In what year did the bikini swimsuit makes its first appearance?" or "How many feet wide is an NFL football field?" and places it face-up on the betting mat. Think you know the answer? Bet on your guess. Think you know who the experts are? Bet on their guess. The closest answer pays out according to the odds on the betting mat. Strike it big and you'll be cheering like you just hit the jackpot!
000010086
Price: $41.00

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WORLD 100 PIECE MAGNETIC PUZZLE
100 piece puzzles are jigsaw puzzles of famous cities, states, and even the World! The puzzles, which have a magnetic backing, are packaged in small canisters. These fun puzzles can give you a whole new perspective on your favorite places. Put them together on your table, or on your refrigerator, while you plan your next vacation. Puzzle size 13.4 x 9.3 inches, 100 pieces.
000010090
Price: $10.00

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